
As a father of two children, aged 4 and 7, I’m interested in how electronic literature can help them develop literacy beyond the traditional training in paper-based literacy they receive in preschool and school. Let’s face it, while it is important for children to learn to produce legible longhand, they should probably also learn to type without looking at the keyboard. More importantly, I want them to be exposed to works that help them develop digital literacy. In this entry, I will list some works that my children that have enjoyed while they learn to engage language in digital environments.
Kinetic Texts
- “Bembo’s Zoo” by Roberto de Vicq Cumptich
- “A as in Dog” by Dan Waber and Marko Niemi
- “Anipoemas” by Ana María Uribe
- “The Circus” by Ana María Uribe
- “Puddle and Paddle” by Neil Hennessy
- “Pinky and the Brain Title Sequence” by Brian Evans, et. al.
- “Alphabetic Typography” by Ariel Costa
- “The Beatles – Help!” by asktomato.com Studio
- “Zig and Zag” by Sérgio Caparelli and Ana Cláudia Gruszynski
Generative Works
- “A Kidz Story” by Komninos Zervos
- “Notes on the Voyage of Owl and Girl” by J.R. Carpenter
Playable works
- “Enigma n” by Jim Andrews
- “Oppen Do Down” by Jim Andrews
- “Nio” by Jim Andrews
- “Gravity Clock” by Jörg Piringer
- “Konsonant” by Jörg Piringer
- “abcdefghijklmnopqrstuvwxyz” by Jörg Piringer
- “Unicode Infinite” by Jörg Piringer
- “@crashtxt / exq=.s.te =n.c&de/s” by Jim Punk
- “A Duck Has An Adventure” by Daniel Merlin Goodbrey
Games
- “Endless Alphabet” by Originator, Inc.
- “Endless Reader” by Originator, Inc.
- “Vetica” by Leonard Tirulnikov
- “Bee Bot” by TTS Group, Inc.
- “Lightbot” by Danny Yaroslavski
- “Type:Rider” by Cosmographic