
This unexpected e-poem appears in chapter 4 of Arnt Jensen and Dino Patti’s indie videogame Limbo, a darkly atmospheric platform puzzle game in which a boy traverses a series of deadly landscapes and ruined cityscapes in search for his sister. This game environment and its physics engine allowed Jensen to write a kind of Concrete poem in which letters perform scheduled operations and act as objects which respond kinetically to interactions. In addition to creating a challenging puzzle within the game, Jensen and Patti make meaningful uses of these characteristics to create multiple words from one, produce irony, typographical humor, and puns.