
created using Type:Rider Creation Kit
The exploration of the expressive and communicative potential of language in digital media leads to a fruitful conversation with one of its most important native genres: the videogame. The entries listed below (in alphabetical order by author’s last name) all review works that use game or videogame structures to organize language to a variety of effects. A popular use is to recreate or repurpose game engines and the virtual environments they make possible as writing spaces. Another is to create interfaces that encourage play. As generations of gamers come of age, their familiarity with programming, level editors, and open source game authoring software (such as Scratch and Twine) will lead to increased blending of literary and videogame structures and genres.
- “Arteroids” by Jim Andrews
- “Nio” by Jim Andrews
- “Enigma n” by Jim Andrews
- “New Word Order: Basra” by Sandy Baldwin
- “Toucher” by Serge Bouchardon, Kevin Carpentier, and Stéphanie Spenlé
- “The Flat” by Andy Campbell
- “The Dead Tower” by Andy Campbell and Mez Breeze
- “Type:Rider” by Cosmografik
- “Default Lives” by M.D. Coverley
- “5 Haitis” by Simon Kerr
- “Deviant: The Possession of Christian Shaw” by Donna Leishman
- “RedRidinghood” by Donna Leishman
- “Afeeld” by A. J. Patrick Liszkiewicz
- “Strange Rain” by Eric Loyer
- “Living Will” by Mark Marino
- “Fields of Dream” by Nick Montfort and Rachel Stevens
- “Game, Game, Game, and again Game” by Jason Nelson
- “i made this. you play this. we are enemies.” by Jason Nelson
- “Evidence of Everything Exploding” by Jason Nelson
- “Stud Poetry” by Marko Niemi
- [Hotel] in “Limbo” by Arnt Jensen and Dino Patti
- Inanimate Alice by Kate Pullinger and Chris Joseph